Interactive Street Furniture Case Study

Our second case study is carried out using a range of ethnographic methods at a UK based company that specialises in the design and manufacture of street furniture, lighting and signage. Kim Kullman has been tracing the development of a new line of interactive, digitally enhanced street furniture through a series of distributed sites, from computer-assisted design practices to demonstrations at trade exhibitions and collaborations with various interest groups. An important part of the project is to rethink the very notion of inclusivity at a time, when the central role of digital interfaces for everyday mobility and civic engagement is becoming increasingly apparent. The case study offers detailed insight into emerging imaginaries of inclusive cities as well as how these are being shaped by current configurations of the industry, markets and urban governance.